Sarvin’s background includes a bachelor’s degree in architecture, followed by a master’s in landscape architecture and another master’s in architecture with a concentration in historic preservation. Her research focuses on developing educational games, ranging from text-based to 360 and 3D, incorporating XR and AI elements, primarily aimed at cultural heritage preservation. She is also interested in applying educational theories to her games, converging her aims around the sense of place, behavioral change, and cooperative activities.