Spring Showcase 2025
Friday, May 2, 2025
The iSchool – 614 E. Daniel St., 4th Floor
- Reception, Multipurpose Room 4045 4 pm
- Demos and Posters, Multipurpose Room 4045 11 am – 3pm
- Research Panels, Conference Room 4165 11 pm – 3 pm
- Plenary: Feel the HEAT, Multipurpose Room 4045 3 pm
- Lars Jan: The ROAM Project, Multipurpose Room 4045 3:30 pm
LARS JAN
ROAM is a mixed-reality performance that begins in the present and leaps 40,000 years into the past. ROAM features a performer leading a small group of audience members wearing untethered XR (extended reality) headsets while walking around a football field.

The son of émigrés from Afghanistan and Poland, Lars Jan is a director, playwright, designer, visual artist, activist, and educator, working at the intersection of theater, technology, and public engagement. He leads interdisciplinary creative teams to develop hybrid works spanning artistic mediums, with performance most often the hub, fueled by extensive research and collaboration in fields beyond the arts, such as science, anthropology, and engineering. These works explore issues such as surveillance, national borders, housing scarcity, screen-based persuasion, and climate change.
He is a Guggenheim Fellow, USA Artists Fellow, TED Senior Fellow, Sundance Art of Practice Fellow, Creative Capital Awardee, and winner the 3rd Audemar Piguet Art Commission. He is currently developing a mixed-reality performance tracing the Afghan side of his family 40,000 years into the past; a photo series of vehicles in which people live in LA; and a performance about Odysseus and dementia. He is Head of Directing in the School of Theater at CalArts.
RESEARCH PANEL SCHEDULE – 4th Floor Conference Room (4165)
11:00 AM Serious Games for Life & Learning
- What Remains of Edith Finch:The applicability of narrative walking simulators to educational games – Annalisa Murphy
- Play During Pandemic: Designing Tabletop Games to Fight COVID-19 – Austin J. Reitz
- Travel between MR and VR in one game – Litong Zeng
- Ecotale-An Environmental Awareness Game Inspired by UIUC’s Native Ecology – Fan Xia
- Balancing Historical Authenticity and Cultural Representation in Video Games – Morgan Zhang
12:00 PM Game Design & Experience
- The Spirit of the Wind: AI, NPC Agency, and Emergent Narratives in Where Winds Meet – Nansong Zhou
- Telepresence: Human in the Digital World – Revan Ji
- Creating Balanced Games: Applications of High-Dimensional Elo to Matchmaking – Yuang Shen
- Sheep A Sheep: Game Design, Viral Growth, and Business Strategy – Dongyang Lyu
- The Cultural Core of Japanese role playing games – Zhiyuan Yue
1:00 PM Gender, Race, & Culture in Games
- Playing (Trans)Gender: Towards a South-Asian Trans/Queer Phenomenology of Play – Alokabho Pal
- Romance, Representation, and Agency: Gender and Power in Love and Deepspace – Haochen Ji
- What If She Didn’t Marry? Gendered Space in a Marriage Simulator – Iona Liu
- Clemantine and Restrained Agency in the World of the Walking Dean – Etienne Fields
- Playing for the Crowd vs. Playing Alone: A Dramatistic Pentad Analysis of Game Players in Black Myth: Wukong – Feiyu Tang
2:00 PM The PLAYlab Panel
- Art on the Town: Building Authentic Art Connections Through an Art Education Game – Lindsay Edwards
- Co-designing with AI: Enhancing Autistic Children’s Creative Agency through Participatory Game Design – Yiqi Xiao
- (Tech)Quest for Knowledge: Games as an Engagement Bridge – Alvarez Dixon
- Immersion for Everyone: VR and Accessibility – Brian Graves
- Loadouts: Multimodal Game Design for the Visual and Hearing Impaired – Olive Wang
DEMO SCHEDULE – Multipurpose Room 4045
11:00 AM
- Corruption: Power at Any Cost – Ryan Tripathy, Tanner Rivera, Tommy Moreno, Brasen Asiedu, Jaime Soto
- Data Defender – Eric Xu, Daria Meshcheriakova, Ziyi Li, Hanrui Shi, Xinyi Zhang
- Operation Misinformation – Yoyo, Ellio, Jennifer
- Hack Attack: The Card Game – Justin Ward, Jesus Vazquez, Charles Cantrell
- Bot or Not? – Ivan, Silas, Yasir, Shobhit, Szymon
- Please enter your password – Yuchuan Cai, Yuhan He, Willian Huang, Abdalla, Daozheng Zhang
- Don’t be fooled – Arianna, Jordan, Ashish, Yeonjun, Tom, Muhammad, Esther
- Information Incoherent – Christy Kwentua, Khayria Abumaye,Aarushi Kodipyaka,John McCarty,Atlantis Canty
11:30 AM
- Censored: The Game – Valery, Anushri, Pavitra, Haneen, Chenxi
- Manufacturing Magic – Jackson Fishel, Julia Bondi
- Her World! – Rhea Rajesh, Shagun Khare, Vivian Zheng, Joseph Rund
12:00 PM
- Data Lockdown – Songyang, Awanth, Ohm, Dhruv, Kaihao
- Truth or Twisted – Anabelen, Itzel, Sage Kim, Chloe Kim, Rana
- AI & Finance – Raghav, Brandon, Yavuz Abasiyanik, Meer, Vedant
- INFO WARS – Jingyu Chen, Yuxuan He, Soobin Jang, Carol Yin, Katie Shao
- Information Land: Press Freedom – Zuzana Bielak, Mahlet Abebe, Christine Wong, Rudrakshi Mittal , Jaden Mathew, Kingsley Osei-Tutu
- iMafia – Daniel, Sid, Sydney, Rishi
- Color Clash – Justin Li, Tiffany Lien, Shar Deviprasath, Edison Weng, Rohan Varma
- Privacy – Connor, Mason Horman, Jason, and Milie
12:30 PM
- Data Traps – Divya, Monserat, Vanessa, Malavika
- Data to Data (very creative) – Adin, Divyanshi, Aidan, Jacob, Aayush, Vishruth
- Privacy Peril – Anakin, Thea, Siddhu, Anish, Yi-Hsun
- Cyber Sprint – Bingchen
- TBD – Muyu
- Who’s the AI? – Zhilin Mei
- Snakes and Ladders (Propaganda Version) – Rebecca, William Guth, Steven, Michael, Yitan
- DisMis Information – Neha Panyala, Kavya Patel, Sana Purdhani
1:00 PM
- Is it Biased? – Shreya Srinivasan, Mariana, Junze, Jielin, Alisha Kulkarni
- Misinformation – Nikitha Srinivasan, Ellen Min, Yunseo Kim
- Banned & Burned – Olivia McGrath, Tamana Ramkumar, Victoria Gazda, Emily
- Kyujo – Tanner Cornell, Abigail Cornell
- Fauna and F-lore-a – Aiden Isaac Gittler
- The Great Composting Challenge – Olivia Quiles, Holly Wingren, Bella Dailey
- Bombs Away – Juliano Llorente, Ava Meredith, Jianna Torcende, Uly Martinez Fermin, Jackson Fishel
1:30 PM
- Data-opoly – Andrijanna, Anna, Tejas, Andry, Tara
- Info Scrabble – Iris, Sam, Sam, Raymond, Peter
2:00 PM
- Digital Land – Eliana De Bates, Neha Kaduskar, Jialin Jiang, Won Roh
- What is Real? What is Real! – Suyi Jiang, Gabriel Ruiz Camargo, Prince Cadman, Aashi Agarwal, Yeni Femi-Saliu
- Grand Theft Info – Cameron Anderson, Anthony Tu, Jeremy Morales, Kenneth Shelton, Kingsly Brown
- 404: Security Not Found! – Zi Wang, Ayesha Nizamuddin, Yue Yao, Joe Zhou, Fitz Song
- Fake Lane – Mohammad Azeem Hussain, Henry Rotunno, Yuchen Zhang, Nell Cichon, Hua Tong
- Divide – Josie Bundy, Mellanie Ballines, Ranya Belabbles, Cathy Zhao
- Paywall Wars – Antione Tate, Sam Yang, Temi Adeyonu, Upasan Goswami
- Fact or Fiction – Bryanna Ho, Anjali Mysore, Jordan Nguyen, Ishba, Aftab, Zohra Hussaini
2:30 PM
- Data detectives – Cristian Palacios, Vedha Pant, Anchal Ankola, Colin Roland, Reece Hilton
- Real or Fake? – Andrew, Beijia, Nathan, Nic, Yunxiang, Jiaqi Qin
Demo Schedule – The Stu/Dio
1:00 – 2:00 PM
- Master Dancer VR (the stu/dio)– The GSD stu/dio Leads team, The Master Dancer development team
1:00 – 3:00 PM
- Quantum Satellite endless flyer (the stu/dio) – The GSD stu/dio Leads team, The Quantum Satellite development team
- Resilient Community (the stu/dio) – The GSD stu/dio Leads team, The Resilient Community development team
2:00 -3:00 PM
- VRchaeology (the stu/dio) – The GSD stu/dio Leads team, The VRchaeology development team
Spring Showcase 2024
April 19, 2024
The iSchool – 614 E. Daniel St., 4th Floor
- Playtesting, Games and Lunch,Multipurpose Room 4045 11 am – 4pm
- Presentations and Demos,Conference Room 4165 12 pm – 4 pm
- Posters, Demos and Reception,Multipurpose Room 4045 4 pm – 6 pm
Presentations and Demos
4th Floor Conference Room (4165)
12:00 pm
The Aesthetics of Control & Choice – Alexa Urquhart, Brian Landes, Yewon Hong, Joseph Van Lieshout
12:30 pm
Game-focused Spatial research:
A case study in studying spaces that are reproduced in video games
This presentation will discuss my approach to studying the space of Tokyo, Japan, in relation to my analysis of games that reproduce parts of the city. – Will Helmke
1:15 pm
I Wish: The Collaborative Development of a Theatrical Puzzle Room
“I Wish: A Theatrical Puzzle Room” is a 90-minute playable interactive theatre performance that was produced this spring by Illinois Theatre in collaboration with the CU Fab Lab, Game Studies & Design, and CU Adventures in Time and Space. This presentation will explore the Theatre students’ experience with designing, problem-solving, collaborating, fabricating, and performing in new and innovative ways to offer participants a unique experience at the intersection of theatre and games. – Amber Schultz, Genesee Spridco, Madison Ferris, Will Sexton, Chantel Renee, Hanna Bowen, Laney Rodriguez
2:15 pm
Virtual Loïe Fuller – AI Avatar for Virtual Reality
We will showcase our work using two tools for infusing artificial intelligence into NPCs for a Virtual Reality project entitled “Master Dancer.” These two tools are convAI and inWorld. We have been evaluating them this semester, and will present our working methods and our results in Unreal Engine. – John Toenjes, Gwendolyn Slaughter, Ashley Kim, Krishna Damania, Smiriti Smriti
3:15 pm
International Game Developers Association Panel – Getting into the Games Industry
A panel of three local game developers from different disciplines talk about and answer questions about what they look for on resumes as well as pro-tips on how to ace interviews. – Mitch Cronin, Jeff Slutter, Stephen Quirk
Playtesting and Games
4th Floor Multi-Purpose Room (4045)
11:00 am
- Network of Lies – ongtong Gu, Diego Marquez, Yifeng Luo, Muzi Li
- Cyberpunk 2048 – Srikar Manikonda, Matt Hurh, Will Park, Sam He, Hibba Hoda
- Firefighter Search & Rescue – Cristal, Max, Itzel, Jake, Ewen
- Lie or Die – Xuan Wang, Ryan Li, Steven Zhou, Kaiwen Zhong
11:30 am
- Slime Off – Micah Orr, Kayal Lavari, Isaiah Adeleke, Grange Kalinich
- Robo-World: Deciphering Propaganda! – Maya Moloney, Keon Kim, Lily Rybka, Alina Riyaz
- Find the Bias – Emily Leonard, Rylee Murphy, Brittany Diao, Zitong Xu
- Super villains vs Super info scientists – Edward Roh, Junha Kim, Jian Jo, Sam Brody-Goldberg, Jiwoon Kang
- The Emperor and the Coalition – Jim Shen
12:00 pm
- Nature Exploration – Tony Li, Belle Kuang, Kerun Chen, and Abby DiFilippo
- Escape the Hive! – Molly Grossman
- The Game that Goes Wrong; Murder at Hint Manor – Aidan Graham and Mark Vanderwater
- StRanger– Iris Shang, Shohom DasGupta, Masayuki Fujita, Fritz Holsteen
- The Emperor and the Coalition – Jim Shen
12:30 pm
- The House Always Wins – Alex O’Connell, Anthony Carpenter, Emma Barrera, Gawon Lim, Alisha Kulkarni
- Roguelike Extraction-looter card game – Tom Jiang, GSD 405
- Brad, AJ, Jennifer, Alex, Kevin
- Galactic Pioneer – Kristin Dai, Chenglin Chu, Yira He, Zijian Chen
1:00 pm
- Tech Trek Adventure – Leonardo Luo, Max Zhang, Chelsea Sun, Grace Qiao
- Ramiz Imtiaz, Om Patel, Jack Cho, Mark Williams
- Emin Zec, Dylan, Heejae , Issac , Ivan
- Aditi Khandelwal, Daniel, Emmanuel, James
- Rocket Racer– Brendan Cook, Nickolas Simons, Eli Lo
1:30 pm
- Burst the Bubble – Olivia Zhang, Rosie Xu, Annabel tritsis, Rosie Jeon
- The Jewel Heist – Juliano Llorente
- Zoologists in Space! – Ray Krueger
- Hotel Bermuda – Stephanie Patterson, Benita Romero Nunez
- Team TOO GOOD’s ZomB-demption – Jianna Torcende, Scarleth Godinez, Richard Wang, Kaiwen Zhong, Gavin Griesemer
2:00 pm
- Andrew, Srestha, Stephanie, Lydia, Emelin
- Junyi Qiu, Cliff Zhu, Jiehong Zhang, Gordon Xu
- Historical Crossroads – Brian Bernhardt, Crystal, Jaylen, Mixie
- Dots and Boxes: A Strategic Version – Veera Toram and Tali Zacks
2:30 pm
- Castle Mayhem – Natalyia, Aiyana, Nikhil, Leyah
- Academic Integrity– Wei Wu, Antonio Estrada, Zoe Lerdworatawee, Kareem Habayeb
- Trouble in Urinetown – Dhruv Baronia and Weiyang Zhang
- Erin Morrison, Terrence Wong, Blake Mackin, James Lee, Mohney Raza
- Andrew Robinson, Marshall Warner, Thomas Southey, Ethan Xiong, Bowen Li
3:00 pm
- Chronicles of Censoria – Mitchell, Akylai, Rachel, Elisha
- Jaida, Sam, Rylan, Yikai and Geriant
- Censorship Searchers – Juno, Evan, Darsh, Anya, Shivani
- The Hive – Fey Jensen, Toni Najera, Elijah Gutierrez, & Justin Lee
- StRanger– Iris Shang, Shohom DasGupta, Masayuki Fujita, Fritz Holsteen
3:30 pm
- Fianna Sullivan, Lina Kibech, Julia Trevino, Philip Tao, Suchy Li
- InfoPhone – Sarah, Jared, Damian, Xiuyang, Ayaan
- Tergel, Leqi, Yuhan, Chris, Vivian
- Covert Censorship – Allison, Rachel, Sarah, Zhitong, Sana
- StRanger– Iris Shang, Shohom DasGupta, Masayuki Fujita, Fritz Holsteen
POSTERS, DEMOS AND RECEPTION
4th Floor Multipurpose Room (4045)
4 – 6 PM
- Non-Human Perspectives in Video Games– Christopher Lueg, Margaret Zhang
- Games for Social Impact
- “Stardew Valley and Prosocial Game Design”, Robbie Sieczkowski
- “Designing Serious Games for Mental Health: An Introduction and Key Considerations”, Gyuri Kim
- “Unveiling Neocolonial Power Dynamics in Climate Change Mitigation: Towards a Framework for Carbon Market Simulations”, Shoutou Wu (Vincent)
- Roguelike Extraction-looter card game – Tom Jiang, GSD 405
- Gamebuilders Game Collection– Revan Ji, Weijia Zhang, Roger Wang
Gamebuilders Studio is a student ran RSO that makes games every semester. We made games as case studies for Hades, Overcooked. Last semester, we made a horror game about escaping a maze, and this semester, a game puzzle game with lasers and mirrors. We would like to showcase our efforts at the Spring Showcase. - Cross-cultural Boundaries in Games – Alvarez Dixon
- Human Evaluation on AI Music Generation based on LLM– Yiting Xia
- Fostering Neurodiverse Connections with Visual Storytelling– Yiqi Xiao
This proposed project is a visual storytelling game, designed to nurture social connections among autistic children and their neurotypical peers within a neuro-affirming environment. Moving away from traditional methods that often seek to condition neurodivergent children to socialize in prescribed ways, this project strives to cultivate a space where children can engage with one another through art and story naturally, free from the pressure to adhere to standard social norms.
Spring Showcase 2023
Showcase Friday, April 28th
Presentation Schedule (Fourth Floor Conference Room 4165)
- 12:00 Welcome to the 2023 SpringShowcase, Judith Pintar
- 12:10 Announcement of Graduating Seniors, Katryna Starks
- 12:20 Invitation! (To Eat, Play, Connect, Fly Kites) Lisa Bievenue
12:30-12:45
- Neural Ninjas: A Swift Journey Through the Grid Game – Monica Rao, Abbey Paik, Maryam Jahadakbar, and Adam Taggart (Kinesiology)
Neural Ninjas invites you to embark on an electrifying 15-minute adventure that fuses martial arts and brain training programs into one dynamic and cognitively challenging experience. Our talk will provide an exhilarating overview of the game’s unique mini-challenges, which require participants to fully engage their cognitive-motor coordination skills, and demonstrate how the Grid Game promotes mental agility, strategic thinking, and physical dexterity. Be prepared to dive headfirst into a world where mind and body unite, as we unveil the secrets of mastering the Grid Game and evolving into a true Neural Ninja.
12:45-1:00
- Influences of open-world games on interest, knowledge, and motivation – Matt Gadbury (Educational Psychology)
My research interests focus on the relationship between digital games and interest. I explore how digital games can be used to promote interest in varying domains, and particularly how popular games offer low barrier opportunities for learners to engage challenging content. Games can be used to build competencies and identities around domains ranging from Physics to civic engagement. Further, I am interested in how digital games can be used to present models of interest based on in-game data, such as exploratory patterns and use of tools in open-environment games, such as Minecraft. I want to know how pre-existing interests influence the ways in which learners explore and play games.
1:00-1:15
- Considering Video Games’ Role in (Re)Shaping Tokyo’s Space: A Spatial Analysis of Persona 5 Royal and Digimon Story Cyber Sleuth – Will Helmke (Institute of Communication Research)
Building on a definition of space as being made and remade in a continuing process of social production, shaping and reshaping space based around how space is used and understood, I assert that games that reproduce the layout, function, and audiovisual characteristics of “real” spaces function as a reproduction that is an extension of this process of spatial production: functioning as virtual spatial practice, a digital representation of space, and interactive representational space at the same time. As an example of this approach, I am discussing two titles: Digimon Cyber Sleuth: Complete Edition and Persona 5 Royal in the context of the city’s history and present process of spatial production, discussing how the game reinforces and/or challenges the existing trends of spatial production within the district. Games within this genre are uniquely positioned to redefine and/or reinforce the characteristics of the physical spaces they reproduce through player’s interactions with their virtual reproductions of space.
1:15-1:30
- Embracing Modern Heritage: Wiki-Surveys and Gamified Informatics for Participatory Research at Unité d’habitation – Colter Wehmeier (Informatics)
In this talk, I explore computation-aided research methods to address the unique challenges of modern heritage, focusing on Unité d’habitation (1952) as a case study. As a high-density housing prototype, Unite D’Habitation represents a vision of communal living that never fully materialized. By creating an experimental survey methodology to capture and deliberate on reflections from both residents and experts, we aim to examine the complexities of modern heritage and build an agenda for reclaiming lost futures.
1:30-1:45
- Cyber-Ludic Pedagogies for Techno-deviance: Video Games in Education – Dora Kourkoulou (Educational Policy, Organization and Leadership)
My work asks how video games accommodate deviance, as freedom, unpredictability and disruption that would include dissent, resistance and defection from the game space. Analyzing policy, video games, literature, movies, social and mass media texts, it extends this question also onto how video games represent challenging, or not wanting to play the game (whichever the game is) anymore, the aesthetic, experiential and coded manifestations, and the repercussions of this denial. It considers the political and pedagogic implications of these encodings for the educational institutions we live in, and the space they leave for alternative self-determinations, inclusivity, and modes of humanity and existence. In addition, it asks how these (non-)representations constitute teaching moments, interact with policy developments, but also train into ways of working, learning, collaborating, and creating knowledge online.
1:45-2:00
- Design Heuristics for Simulations and Games: 10 Questions Answered – Alexis Kim (Informatics)
Design is an embedded practice in the development of games and gameful applications, but are we teaching design as it’s being done in the field? In my research I investigate design practices of simulations and games in 6 different domains. By interviewing designers from various backgrounds and situated in diverse fields, I am exploring design heuristics and unspoken practices. These practices that take shape from prior experience and education help to illustrate that learning in an interdisciplinary manner is important for shaping future design students and games based-teaching and learning. This talk will focus on 10 key questions about the project as well as implications for design research within game studies.
2:00-2:15
- City Settlers – Litong Zeng, and Taehyun Kim (Education/DELTA)
City Settlers is a simplified version of games like Civilization or Catan. In this turn-based game, students must collaboratively prosper their city while also competing with other cities. I’m researching how conflicts and negative emotions, such as anger, between students affect their understanding of the game and environmental systems. I’m particularly interested in when their anger transitions into tilted behavior.
2:15-2:30
- ChromosoME – Taehyun Kim (Education/DELTA)
ChromosoME is an immersive virtual reality simulation that teaches middle and high school students about cell division. The main goal is to investigate how the gestures students make while interacting with the immersive virtual reality simulation can aid in their understanding of scientific concepts.
2:30-3:30
- Faculty Roundtable: Teaching through Games – David Dubin (iSchool), Cynthia D’Angelo (Education), Ava Wolf (Informatics), Laura Shackelford (Anthropology); Moderator: Judith Pintar (iSchool)
In this roundtable,GSD affiliated faculty will discuss the various ways in which they use games in the classroom, including benefits, challenges, and the techniques developed through experience, that make it work. After a brief presentation by each speaker, the conversation will be opened to questions as well as contributions from the audience. All GSD faculty are welcome to attend and participate in the discussion.
3:45
- Gamification of Security Training – Peter Stenger, Hassam Uddin, Minh Duong, Emma Hartman, Anusha Ghosh (Computer Science)
SIGPwny is a student-run interest group at UIUC focused on teaching cybersecurity. It is the largest education-focused student group on campus with over 200 active members. One of SIGPwny’s main objectives is to make security education more accessible through the combination of lectures and gamified security challenges. SIGPwny covers beginner material in cybersecurity, such as the basics of cryptography, web security, digital forensics, binary exploitation, and reverse engineering. Members attend weekly lectures on a given topic and then are given challenges testing their mastery of the material, using a progression of different challenge difficulties. The challenge in gamification is creating a competitive environment without ruining a sense of community or belonging. We surveyed whether SIGPwny’s gamified approach improved students learning, and whether SIGPwny’s gamification had an impact on community belonging.
Demo/Playtest Schedule (4th Floor Multi-purpose Atrium)
12:00
- Baking Fever – Erin Schimenti, Erica Yang, and Michelle Wu (GSD 103)
A 3-5 player card game in which players compete to bake the most delicious desserts! - Doggy Kingdom: Royal Battle – Vicky Lin, Yu Xia (GSD 103)
In this game, players take on the roles of dog breeds competing for power and control in a medieval kingdom. Players need to strategically attack their opponents and diminish their health points to zero. - Information Undercover –Miachen Zhang, Miantong Zhang (IS 101)
- GSD 101: Introduction to Game Studies & Design Boardgames
- Weed ‘Em Out: Sarah Wiseman, Katie Young, Jim Shen, Yule Gu
- The Gladiator King: Melanie Seay, Jacob Sobel, Ellie Popoca, Tara Djukic, Alessandro Accattato
- Archer’s Wondrous Adventures: Danielle Merrifield, Jonathan Washington, Mikayla Cusac, Owen Livingston, Sam Alsayed
- Catch Me If You Can: Ewan Ward, Mattew Liu, Johnson Wu, Mingyi Lin
- Escaping NeverIsland: Wally Wu, Vicky Lin, Xiyu Yao, Marjorie Mei, Yu Xia
- Race to the Summit: Alexis Williams, Jorden Cooperwood, Frank Nieto
12:30
- Card Genie – Zongheng Huang, Gabi Kaminski, Tianchen Wang, Frank Yang (GSD 405)
Card Genie focuses on deck-building, along with dungeon exploration. The player gets to pick one of three different colorful characters, and gets to travel around with a genie buddy.
1:00
- ASL Aspire – Mona Jawad and Anisha Jog (Computer Science)
ASL Aspire is an online educational platform that teaches STEM vocabulary to deaf and hard of hearing people through minigames. Our platform consists of a teacher dashboard for educators to track the progress of their students and customize the experience that best fits their needs. - Agrivoltaics – Evan Shipley, David Hopping (Education)
As a part of Sustainably Colocating Agricultural and Photovoltaic Electricity Systems (SCAPES) grant, we’ve been developing an educational game to teach about the concept of Agrivoltaics — combining solar energy generation with agriculture to produce both crops and solar power on the same land. The game is a farming simulator that incorporates real data from the other branches of the SCAPES grant in order to teach about Agrivoltaics concepts. - River Fork – Kelly White (GSD 390)
After receiving a mysterious link to a school faculty blog, your mission is to investigate the site and find out what happened to Samantha Brown. Each blog post will be password protected, and the passwords needed to unlock every post can be found in the reading. - As by your will, so below – Eline Morakotkarn (GSD 390)
The player exists as an entity which dictates the decisions of the main character, Aster Lee’s, life. The story revolves around Aster as he copes with the death of his best friend, Clay Van Ness, and you help or hurt him in the process of this. - I’ll be back in time – Sara Starecheski (GSD 390)
A middle schooler with time-travel powers is on a quest to find the perfect timeline. - AmongSus – Sam Corley, Li Schwenk, Joseph Sun, Martin Chlopecki, and Ezra Schur (GSD 103)
A social deduction board game based on the popular online game Among Us. Players travel around the spaceship completing tasks, racing to finish all three missions before the imposter can kill them! - Orange Dawn – Tom Jiang, David Zhu, Marta Kalfas, Yifeng Ni (GSD 405)
Atop-down pixel zombie horde shooter. Players can kill zombies, pick up loot, and upgrade their character.
1:30pm – 3:00pm
- GSD 101: Introduction to Game Studies & Design Boardgames
- Spizarnia: Iona Hopping, Nicolas Bless, Katie Thies, Kris Huang, Jack McCall
- Dragon Clash: Hongming Kang, Evyn Cook, Duc Huynh, Steven Huang
2:00
- Unveil – Philo Wang, Kelly Dai (Information Sciences)
Get ready for a challenging and educational experience in our virtual escaping room game, UNVEIL! In this game, you will need to be a detective to figure out the veracity of a text by collecting useful and credible clues through exploring the rooms. You’ll find yourself trapped in a virtual maze filled with clues with mixed qualities, including misleading information and fake news. Your goal is to navigate your way out of the locked room by identifying and avoiding false information while collecting credible and useful clues in your backpack that will help you escape, that is to verify the veracity of the text. In every room, you will learn one helpful skill to analyze the veracity of information, such as identifying fake news or misinformation. You will also need to decide which clues to keep since there is a volume limit in your backpack. Come and join this exciting and educational adventure! - High to the Orange (GSD 405) – Martin Chlopecki, Uliana Ovisiannikova, Joseph Sun, Harsh Waichal, David Whang
You seem to be alone in a foreign land shrouded by a veil of darkness. Beware the monster and figure out where you are and what to do next. - Operation: Build a Rocket (GSD 103) – Marta Kalfas
An educational math game geared towards 4th through 7th graders, which can be adjusted for different educational levels. Players use a deck of numbered cards to mathematically reach a target number using addition, subtraction, multiplication, and division. - DuelZone (GSD 103) – Yen Chun Huang
2:30
- ChromosoME – Taehyun Kim (Education/DELTA)
ChromosoME is an immersive virtual reality simulation that teaches middle and high school students about cell division. The main goal is to investigate how the gestures students make while interacting with the immersive virtual reality simulation can aid in their understanding of scientific concepts. Please note: this demo will follow a research presentation taking place at 2:15.
2:45
- Dynamic Attraction/Repulsion System for Unreal Engine – Ezra Schur (GSD 405)
Presenting a powerful plugin for Unreal Engine that allows developers to create dynamic attraction systems with ease. The plugin introduces Attractor and Attracted components that may be modified at runtime, enabling a wide range of physics-based interactions in the game world. Providing customizable attraction settings, the Attractor includes: adjustable radius, acceleration, force, and inverse square law implementation. If the value is negative, it becomes repulsive. It also offers the option to target all actors simulating physics, or only actors with an Attracted component. Finally, the Attracted component is also designed to be compatible with characters, ensuring seamless integration into various game types.
3:00
- Welcome Aboard – Sean Duffy, Eden Puchitkanont, Roger Sanstrom, Aidan Sawall (GSD 405)
20 years ago, you narrowly escaped Earth moments before its destruction, headed on board a spaceship with some others to a faraway planet that you may be able to call your new home. After having sat around for this long, your fellow shipmates are getting depressed and the ship has fallen a bit into disrepair. You must take it upon yourself to lift their spirits, renew the ship, and grow a tiny but thriving community of people amongst the vast emptiness of space. - Tylos – Jacky Park, Nicholas Phillips, Ezra Schur, Iris Shang, Roger Wang (GSD 405)
- Tylos is a minimalistic real-time strategy game for up to six players. Play as a god and control your followers. Convert dissenters and spread your influence across the land.
- Tridice – Rodrigo Morais & Philo Wang (IS 597)
A 2-player strategy game where players move 4-sided dice on a triangular board. - Purge – Noel Thomas, Jack Huang (IS 597)
Purge is a terminal-like board game which requires a minimum of 2 players. The game is inspired by the ‘Pandemic’ board game. Players will work together to prevent cities being overrun by a disease. Each player will be given a specific class which will have different abilities to cure/contain the disease. - Sudoku+ – Abhisha Tarimane & Luwei Li (IS 597)
- This is a classic sudoku game in different sizes with a slight twist of variants. As the classic sudoku, each cell has exactly one value from 1 to 9. Each row and column have unique numbers from 1 to 9 as well each 3 X 3 cells if the size is 9X9. We are providing 3 sizes i.e., 4X4 , 9X9 and 16X16 As the difficulty level increases, variants like sandwich, thermos etc., are given as part of the rules. As part of sandwich sum of numbers between 1 and 9 is displayed. For thermos we display the patterns where the numbers are in ascending order. The initial number will always be 1-3.
- Read the Stars – Brielle Feng (GSD 103)
2-4 player card game where you guess your opponents cards and build structures - Kingdom Siege – Nicole Zheng, Iris Shang, Howard Xia (GSD 103)
Two player card game where each player must defend their kingdom and take out the opposing side with various card effects and luck-based attacks - SpaceWars: HyperLink to the Past – Havyarimana Charles (IS 101)
This is a space themed game that teaches historical figures and important concepts related to information collection, classification, and organization.. Players compete to see who can make it to the end the fastest. - GSD 101: Introduction to Game Studies & Design Boardgames
- The King of Atlantis: Cayla Risinger, Emily Barker, Gabby Kim, Jerry GuoDyson Danger: Jackson Brown, Theo Brady, Elaine Yuan, Jack Larson, Jina HongRaising Hell: Echo Huang, Joseph Sun, Nicolas Muszynski, Yue ChenElemental Expansion: Mike Meissner, Dylan Fu, Aaron Taub, Nick Simons, Dre Abdullah
