Explores the way in which information technologies have and are transforming society.
A broad introduction to the nature, capabilities, and limitations of computing. Topics range from the way data is represented and stored, to the way today’s computers work, to the general ideas of algorithms and computational efficiency, to the future of computing.
Individual study in a subject related to informatics not covered in normal course offerings.
This course draws on case studies from across the globe to explore the wide-ranging transformation taking place, from how people organize mass uprisings, to ways the mange the most intimate details of their lives. Examples will be taken from the Middle East, East Asia, Africa, Latin America, the US and Europe.
Explores use and application of technology to scholarly activity in the humanities, including projects that put classic texts on the web or create multimedia application on humanities topics.
Students will apply theoretical concepts taught during lectures to a semester-long video game design project of their choosing., which will involve the design and creation of a multi-player, 3D video game using an existing platform/framework/engine.