GSD 541 Tools & Techniques: Contemporary Techniques of Game Production

The phases of the video game production process, how they are managed, and the potential for issues that can arise in the development cycle. Students will work as schedulers and team managers within a simulation of the development cycle for a major video game.

Graduate Credit: 4 hours

Prerequisite: Credit or concurrent enrollment in GSD 511, or consent of instructor.

Course Department: Game Studies and Design

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Updated: March 28, 2026

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