GSD 522 Tools & Techniques: Contemporary Techniques for 3D Art in Games

Advanced techniques for exploring modern 3D artistry for game development. From characters to environments, students will gain a comprehensive skillset in creating immersive game visuals, equipping them with 3D modeling and design to craft captivating game assets, building a strong foundation for Game Art Development. Blender, a powerful 3D creation software used by game development and special effects studios, will be used; students are expected to be familiar with Blender’s interface, navigation, and tools.

Graduate Credit: 4 hours

Prerequisite: Credit or concurrent enrollment in GSD 511, or consent of instructor.

Course Department: Game Studies and Design

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Updated: March 28, 2026

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