Advanced techniques for exploring modern 3D artistry for game development. From characters to environments, students will gain a comprehensive skillset in creating immersive game visuals, equipping them with 3D modeling and design to craft captivating game assets, building a strong foundation for Game Art Development. Blender, a powerful 3D creation software used by game development and special effects studios, will be used; students are expected to be familiar with Blender’s interface, navigation, and tools.
Graduate Credit: 4 hours
Prerequisite: Credit or concurrent enrollment in GSD 511, or consent of instructor.
Course Department: Game Studies and Design
- This course has been taught by:
- Pablo Hurtado-Sorto
Updated: March 28, 2026