The emphasis of this course is understanding the video game development process, emphasizing key elements of the process including the development timeline, scheduling, prototyping, iteration, QA, game builds and player research. Students will implement a pre-existing design document: Creating work plans, development documents, and collaborate on a final game. This course guides students in incorporating professional studio business practice, including contemporary remote collaborative tools, managing asynchronous communication, and cross-cultural work skills.
Graduate Credit: 4 hours
Prerequisite: GSD 511
Course Department: Game Studies and Design
- This course has been taught by:
- Dan Cermak
- Alex Damarjian
Updated: March 28, 2026