The focus of this course is on implementing professional studio business practices into the planning of interactive projects. Areas of focus include high level design vision, audience evaluation, User Interface and its impact on the design, iteration of a series of design documents (high, medium and low level) and the team dynamics of communication, critique and integration. Students will create work plans, development documents, and a prototype for a collaborative game project.
Graduate Credit: 4 hours
Course Department: Game Studies and Design
- This course has been taught by:
- Dan Cermak
- Alex Damarjian
Updated: March 28, 2026