MS in Game Development Curriculum

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MS in Game Development Curriculum

Students are required to take four core courses and additional concentration required and electives courses, for a degree total of 48 hours.

These count as 8 hours of your 24 hours needed in your first year.

  • GSD 511: Game Development I Game Studies and Design
  • GSD 512: Game Development II Game Studies and Design

These count as 16 hours of your 24 hours needed in your second year.

  • GSD 513: Practicum in Game Development I Game Studies and Design
  • GSD 514: Practicum in Game Development II Game Studies and Design

In addition to the required courses, you will need to take 24 additional credit hours of concentration courses and electives.

Game Art Pathway

Core courses for the Game Art Pathway

  • GSD 520: Tools and Techniques of Game Art Game Studies and Design
  • GSD 521: Tools & Techniques: Contemporary Techniques for 2D Art in Games Game Studies and Design
  • GSD 522: Tools & Techniques: Contemporary Techniques for 3D Art in Games Game Studies and Design
  • GSD 523: Tools & Techniques: Contemporary Techniques for 3D Animation in Games Game Studies and Design
  • GSD 529: The Art of Games Game Studies and Design

Elective courses for the Game Art Pathway

Coming soon!

Game Design Pathway

Core courses for the Game Design Pathway

  • GSD 530: Tools & Techniques of Game Design Game Studies and Design
  • GSD 531: Tools & Techniques: Contemporary Techniques for Game Design Game Studies and Design

Elective courses for the Game Design Pathway

Coming soon!

Game Narrative Pathway

Core courses for the Game Narrative Pathway

  • GSD 560: Tools & Techniques of Game Narrative Game Studies and Design
  • GSD 561: Tools & Techniques of Game Narrative: Contemporary Techniques in Writing for Games Game Studies and Design

Elective courses for the Game Narrative Pathway

  • GSD 409: Design & Programming of Narrative Games & Simulations Game Studies and Design
          Note: Same as CW 463 1U Design & Programming of Narrative Games & Simulations
  • GSD 411: Interactive Fiction with Twine Game Studies and Design
          Note: Same as CW 463AL Interactive Fiction with Twine

Game Production Pathway

Core courses for the Game Production Pathway

  • GSD 515: Professionalization Seminar: Portfolio Production & Personal Branding Game Studies and Design
  • GSD 540: Tools & Techniques of Game Production Game Studies and Design
  • GSD 541: Tools & Techniques: Contemporary Techniques of Game Production Game Studies and Design

Elective courses for the Game Production Pathway

  • MUS 499: Proseminar in Music Music

Game Programming Pathway

Core courses for the Game Programming Pathway

  • GSD 550: Tools & Techniques of Game Programming Game Studies and Design
  • GSD 551: Tools & Techniques: Contemporary Techniques for Programming of Games Game Studies and Design

Elective courses for the Game Programming Pathway

Coming soon!

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