Game Studies and Design Undergraduate Minor

The undergraduate GAME STUDIES & DESIGN MINOR is a set of courses that fosters critical skills in academic game studies, and technical skills in game design. The minor will serve undergraduates who are interested in the study and design of games, gaming, game design and the digital, extended and virtual reality (XR/VR), and artificial intelligence (AI) technologies involved with the crafting of interactive systems and interfaces relevant to the game, film, education, and media industries, as well as a range of other emerging professions.

Through this minor, students will learn to think critically about the history, cultural meaning, social impact, ethics, and the increasingly significant role of games, gaming, and interactive media in a diverse society; they will develop the logical, algorithmic, narrative, and design capacities needed to make games, interactive narratives, and simulations; and they will become prepared for graduate work, if desired, on a path to pursuing a career in the game industry or in academic game studies research.


Why Game Studies and Design?

A Minor in Game Studies & Design can diversify your educational portfolio and complement your major. This minor signals not only that you have acquired design skills (relevant to games, but also other interactive media) but also that you are aware of the impact of games across sectors of society, and that you understand how games and game technologies can be applied more broadly, and in ethical and socially constructive ways.

Game Studies & Design will teach you to become a better creator and user of games and game technologies, and to think critically about their role in society.

Who should Minor in Game Studies and Design

ANY STUDENT who wants to learn more about game design, innovative applications of games and game technologies, the impact of games on society, or simply enjoys games!

What can a student do with a minor in Game Studies and Design?

The game industry market value for 2021 was expected to exceed $175 billion, and $200 billion by the end of 2023. New technologies are also creating new markets; cloud-based gaming, for example, which was valued at just $152 million in 2019, had an estimated 23.7 million paying users in 2021 and is projected to grow in value to $6 billion by 2024.

Our Game Studies & Design program, however, does not only serve students with ambitions towards the thriving video game industries (which offer careers for designers, programmers, graphic artists, sound technicians, composers, writers, developers of virtual reality, augmented reality, and artificial intelligence technologies, among other emerging fields). Our program will also provide training to students headed towards many other professions as well; our students are likely to be asked to navigate the game-like environments of social media, to program chatbots for their employers’ websites, or to work with VR and AI applications in their medical, educational, or business fields, for example.

Independent Studies

Students who have declared the Undergraduate Minor in Game Studies and Design may complete an independent study with a Game Studies and Design affiliate faculty member by submitting the form below.

Independent Study Form for Undergraduate Minor in GSD

Two course options are available—GSD 199 and GSD 399—each offered for 1–4 credit hours.

Before submitting the form, students should first meet with the faculty member who will supervise the research project to determine which course is appropriate and how many credits align with the proposed work.

Independent studies taken as GSD 399 count as upper-level electives for the Undergraduate Minor in Game Studies and Design.

Please note: This form is for undergraduate students in the Game Studies and Design Minor. Students pursuing the Graduate Minor in Game Studies should follow the graduate-level independent study procedures instead.


Requirements for the Minor

Students are required to take three core courses: GSD 101, a minimum of one of the following historical/social perspectives courses: GSD 102, IS 142, or GSD 202, and at least one of the following introductory game design courses: GSD 103 or CI210.

In addition, students must complete 3 approved upper-level Games Studies electives totaling at least9 credit hours.

Core Game Studies & Design Courses

The three required core courses provide a general and solid foundation in game studies. All three are introductory in nature and meet the university’s General Education requirements.


GSD 101 Introduction to Game Studies
This broad survey course will provide students across campus an introduction to interdisciplinary game studies, covering both historical/social perspectives and game design. It will explore humanities, social science understandings of play, and the social contexts from which our games and gaming practices arise, as well as the development and consequences of gaming cultures.


A minimum of one 100-200 level historical/social perspectives course. Choose from the following:

  • GSD 102 – Introduction to the Video Game Industry
  • IS 142 Social History of Games & Gaming
  • GSD 202 Let’s Play: Understanding the Role of Play in Life and Art

A minimum of one 100-200 level introductory game design course. Choose from the following:

  • GSD 103 The Basics of Game Design
  • CI 210 Introduction to Digital Learning Environments

GSD Undergraduate Minor Pathways

There are 10 suggested GSD Undergraduate Minor Pathways to help focus the minor in an area of interest: Design, Programming, Education & Research, Film & Media, Music, Sound & Dance, Narrative, Play Studies, Theater, and Visual Arts. These pathways are suggestions; students may choose any combination of classes on the approved list.

Design Pathway

  • ARTD 318: Digital Interaction Art-Design
          Note: Additional fees may apply. See Class Schedule.
  • ARTD 418: Advanced Interaction Design Art-Design
          Note: Additional fees may apply. See Class Schedule.
  • CI 210: Introduction to Digital Learning Environments Curriculum & Instruction
          Note: This course satisfies the General Education Criteria for: Social & Beh Sci – Beh Sci
  • CI 437: Educational Game Design Curriculum & Instruction
  • DANC 465: Screendance Dance
          Note: Specific population encouraged to take the course are Cinema and Media studies, Theater Design and Technology and Art and Design.
  • GSD 103: The Basics of Game Design Game Studies and Design
  • GSD 199: Individual Study Game Studies and Design
          Note: Approved for Letter and S/U grading. May be repeated in separate terms to a maximum of 6 hours. Only one independent study course can count as an elective towards the minor.
  • GSD 399: Advanced Individual Study Game Studies and Design
          Note: Approved for Letter and S/U grading. May be repeated in separate terms to a maximum of 6 hours. Only one independent study course can count as an elective towards the minor.
  • GSD 403: An Introduction to Top Down Video Game Design Game Studies and Design
          Note: formerly taught as INFO 403
  • GSD 409: Design & Programming of Narrative Games & Simulations Game Studies and Design
          Note: Same as CW 463 1U Design & Programming of Narrative Games & Simulations. Credit is not given for GSD 409and INFO 490 JP, JPU or JPG “Design & Prog Text Based Games” sections.
  • GSD 490: Video Game Development Process Game Studies and Design
  • INFO 416: Makerspace: Game Studies Informatics
          Note: Class will meet in the CU Community Fab Lab in Art Annex II. Students who have taken a different makerspace class before are encouraged to enroll. Additional fees may apply. See Class Schedule. Credit is not given for INFO 416 and INFO 490 A/AG “Makerspace: Game Studies” sections.
  • INFO 418: Makerspace: Escape Rooms Informatics
          Note: Credit is not given for INFO 418 and INFO 490 B, BG, ERU or ERG “Makerspace: Escape rooms” sections.
  • IS 145: Mapping Inequalities: Serious Games & Simulations Information Sciences
          Note: No previous computer programming experience is required. No previous computer programming experience is required. This course satisfies the General Education Criteria for: Quantitative Reasoning II Social & Beh Sci – Soc Sci Cultural Studies – US Minority
  • IS 426: Museum Informatics Information Sciences
  • IS 490: Topics in Info Foundations: Playful Design Methods Information Sciences
  • THEA 456: Properties Design Theater
  • THEA 461: Introduction to Media Design Theater

Education & Research Pathway

  • CI 210: Introduction to Digital Learning Environments Curriculum & Instruction
          Note: This course satisfies the General Education Criteria for: Social & Beh Sci – Beh Sci
  • CI 437: Educational Game Design Curriculum & Instruction
  • CI 439: Critiques of Educational Technology Curriculum & Instruction
  • CI 482: Social Learning & Multimedia Curriculum & Instruction
  • CI 499: Issues and Development in Education: Attention Learning and Tech Curriculum & Instruction
  • CI 499: Issues and Development in Education: Technology Apps for Teachers Curriculum & Instruction
  • GSD 199: Individual Study Game Studies and Design
          Note: Approved for Letter and S/U grading. May be repeated in separate terms to a maximum of 6 hours. Only one independent study course can count as an elective towards the minor.
  • GSD 399: Advanced Individual Study Game Studies and Design
          Note: Approved for Letter and S/U grading. May be repeated in separate terms to a maximum of 6 hours. Only one independent study course can count as an elective towards the minor.
  • INFO 416: Makerspace: Game Studies Informatics
          Note: Class will meet in the CU Community Fab Lab in Art Annex II. Students who have taken a different makerspace class before are encouraged to enroll. Additional fees may apply. See Class Schedule. Credit is not given for INFO 416 and INFO 490 A/AG “Makerspace: Game Studies” sections.
  • JOUR 430: Augmented and Virtual Reality Journalism
          Note: Credit is not given for JOUR 430 if credit for JOUR 460 (section – Ext Reality and Immersive Tech) or JOUR 460 (section – Immersive Technologies) has been given.
  • MACS 496: Advanced Media/Cinema Topics: Collaboration in Interactive and Immersive Media Media & Cinema Studies

Film & Media Pathway

  • ADV 390: Content Creation Advertising
  • ARTJ 301: Manga: The Art of Image and Word Japanese Arts and Aesthetics
          Note: This course satisfies the General Education Criteria for: Humanities – Lit & Arts Cultural Studies – Non-West
  • ARTJ 302: Intro to Japanese Animation Japanese Arts and Aesthetics
          Note: This course satisfies the General Education Criteria for: Humanities – Hist & Phil Cultural Studies – Non-West
  • DANC 330: Dance Documentation Dance
          Note: May be repeated in separate terms to a maximum of 8 hours.
  • GSD 199: Individual Study Game Studies and Design
          Note: Approved for Letter and S/U grading. May be repeated in separate terms to a maximum of 6 hours. Only one independent study course can count as an elective towards the minor.
  • GSD 399: Advanced Individual Study Game Studies and Design
          Note: Approved for Letter and S/U grading. May be repeated in separate terms to a maximum of 6 hours. Only one independent study course can count as an elective towards the minor.
  • JOUR 430: Augmented and Virtual Reality Journalism
          Note: Credit is not given for JOUR 430 if credit for JOUR 460 (section – Ext Reality and Immersive Tech) or JOUR 460 (section – Immersive Technologies) has been given.
  • JOUR 460: Special Topics: Basic Video Production Journalism
  • MACS 323: Studies Film/Media Production Media & Cinema Studies
          Note: To apply for course, students (individually or in groups) must propose an idea or concept for a film/media project they would like to produce during the class. May be repeated in separate terms to a maximum of 6 hours. May be repeated by students who wish to pursue a longer project in two consecutive semesters (may include summer). Students may not repeat the course to pursue separate projects.
  • MACS 326: New Media, Culture, and Society Media & Cinema Studies
          Note: Lectures and discussion sections are held in computer-equipped classrooms. Same as INFO 326.
  • MACS 370: Cinematography and Sound Design Media & Cinema Studies
          Note: A prerequisite for MACS 480 & MACS 481, the department’s capstone seminar in advanced cinema production.
  • MACS 371: Editing and Postproduction for Cinema Media & Cinema Studies
          Note: Strongly suggested for students who wish to be considered for the editing and postproduction positions in MACS 480/481. Credit is not be given for MACS 371 if credit for MACS 323: Video and Audio Postproduction has been given.
  • MACS 372: Screenwriting Media & Cinema Studies
  • MACS 480: Advanced Filmmaking Media & Cinema Studies
          Note: Concurrent enrollment in MACS 481: Advanced Filmmaking Studio is required. Junior or Senior standing recommended for this course.
  • MACS 481: Advanced Filmmaking Studio Media & Cinema Studies
          Note: Concurrent enrollment in MACS 480: Advanced Filmmaking Studio is required. Junior or Senior standing recommended for this course.
  • MACS 485: Making Video Essays Media & Cinema Studies
          Note: Credit is not given for MACS 485 if credit for MACS 496: Making Video Essays has been given.

Games & Society Pathway

  • ARTD 451: Ethics of a Designer in a Global Economy Art-Design
          Note: May be repeated up to 8 hours in the same term and 12 hours in separate terms, if topics vary.
  • CI 437: Educational Game Design Curriculum & Instruction
  • DANC 451: Individual Study/Creative Investigations: Social Impact thru Arts Technology Dance
  • ENGL 253: Topics in Literature and New Media English
          Note: May be repeated in separate terms up to 6 hours. This course satisfies the General Education Criteria for: Humanities – Lit & Arts
  • ENGL 277: Gender in Gaming English
          Note: Same as GSD 204, GWS 204 and MACS 204. See GSD 204.
  • GSD 102: Introduction to the Video Game Industry Game Studies and Design
  • GSD 199: Individual Study Game Studies and Design
          Note: Approved for Letter and S/U grading. May be repeated in separate terms to a maximum of 6 hours. Only one independent study course can count as an elective towards the minor.
  • GSD 399: Advanced Individual Study Game Studies and Design
          Note: Approved for Letter and S/U grading. May be repeated in separate terms to a maximum of 6 hours. Only one independent study course can count as an elective towards the minor.
  • INFO 303: Writing Across Media Informatics
          Note: Same as WRIT 303 Writing Across Media. This course satisfies the General Education Criteria for: Advanced Composition.
  • INFO 416: Makerspace: Game Studies Informatics
          Note: Class will meet in the CU Community Fab Lab in Art Annex II. Students who have taken a different makerspace class before are encouraged to enroll. Additional fees may apply. See Class Schedule. Credit is not given for INFO 416 and INFO 490 A/AG “Makerspace: Game Studies” sections.
  • IS 145: Mapping Inequalities: Serious Games & Simulations Information Sciences
          Note: No previous computer programming experience is required. No previous computer programming experience is required. This course satisfies the General Education Criteria for: Quantitative Reasoning II Social & Beh Sci – Soc Sci Cultural Studies – US Minority
  • IS 199: Undergraduate Open Seminar: Social History of Games & Gaming Information Sciences
  • JOUR 101: Interactive Media and You Journalism
          Note: This course satisfies the General Education Criteria for: Social & Beh Sci – Beh Sci
  • MACS 326: New Media, Culture, and Society Media & Cinema Studies
          Note: Lectures and discussion sections are held in computer-equipped classrooms. Same as INFO 326.
  • RST 199: Undergraduate Open Seminar: Esport Foundations Recreation, Sport, and Tourism
  • THEA 418: Devising Social Issues Theatre Theater
          Note: Same as GWS 418.

Music & Sound Pathway

  • DANC 268: Music Theory for Dancers Dance
  • GSD 199: Individual Study Game Studies and Design
          Note: Approved for Letter and S/U grading. May be repeated in separate terms to a maximum of 6 hours. Only one independent study course can count as an elective towards the minor.
  • GSD 399: Advanced Individual Study Game Studies and Design
          Note: Approved for Letter and S/U grading. May be repeated in separate terms to a maximum of 6 hours. Only one independent study course can count as an elective towards the minor.
  • INFO 490: Special Topics: Computer Music Informatics
  • INFO 490: Special Topics: Musical Informatics Informatics
  • MACS 370: Cinematography and Sound Design Media & Cinema Studies
          Note: A prerequisite for MACS 480 & MACS 481, the department’s capstone seminar in advanced cinema production.
  • MUS 209: Acoustics for Musicians Music
          Note: This course satisfies the General Education Criteria for: Nat Sci & Tech – Phys Sciences
  • MUS 407: Electronic Music Techniques I Music
          Note: Weekly lab times assigned.
  • MUS 409: Electronic Music Techniques II Music
          Note: Weekly lab times are assigned.
  • MUS 499: Proseminar in Music: Algorithmic Techniques for Multichanel Audio Music
  • MUS 499: Proseminar in Music: Audio Coding with SuperCollider  Music
  • MUS 499: Proseminar in Music: Introduction to Interactive Music Music
  • MUS 499: Proseminar in Music: Project-Oriented Computer Music Music
  • THEA 453: Introduction to Theater Sound Theater
          Note: Each graduate student is required to create 2 sound stories in addition to normal requirements of the course.
  • THEA 455: Sound Design for Video Games Theater
          Note: May be repeated in separate terms to a maximum of 18 hours, as topics vary

Performance & Dance Technologies Pathway

  • DANC 256: Choreographic Laboratory Intermediate Dance
          Note: May be repeated in same term for up to 2 hours and in separate terms to a maximum of 4 credit hours.
  • DANC 268: Music Theory for Dancers Dance
  • DANC 330: Dance Documentation Dance
          Note: May be repeated in separate terms to a maximum of 8 hours.
  • DANC 451: Individual Study/Creative Investigations: Social Impact thru Arts Technology Dance
  • DANC 465: Screendance Dance
          Note: Specific population encouraged to take the course are Cinema and Media studies, Theater Design and Technology and Art and Design.
  • GSD 199: Individual Study Game Studies and Design
          Note: Approved for Letter and S/U grading. May be repeated in separate terms to a maximum of 6 hours. Only one independent study course can count as an elective towards the minor.
  • GSD 399: Advanced Individual Study Game Studies and Design
          Note: Approved for Letter and S/U grading. May be repeated in separate terms to a maximum of 6 hours. Only one independent study course can count as an elective towards the minor.
  • JOUR 430: Augmented and Virtual Reality Journalism
          Note: Credit is not given for JOUR 430 if credit for JOUR 460 (section – Ext Reality and Immersive Tech) or JOUR 460 (section – Immersive Technologies) has been given.
  • MACS 370: Cinematography and Sound Design Media & Cinema Studies
          Note: A prerequisite for MACS 480 & MACS 481, the department’s capstone seminar in advanced cinema production.
  • MACS 496: Advanced Media/Cinema Topics: Collaboration in Interactive and Immersive Media Media & Cinema Studies
  • THEA 409: Production Management Theater
          Note: May be repeated if topics vary to a maximum of 6 undergraduate or 8 graduate hours.
  • THEA 418: Devising Social Issues Theatre Theater
          Note: Same as GWS 418.
  • THEA 453: Introduction to Theater Sound Theater
          Note: Each graduate student is required to create 2 sound stories in addition to normal requirements of the course.
  • THEA 455: Sound Design for Video Games Theater
          Note: May be repeated in separate terms to a maximum of 18 hours, as topics vary
  • THEA 456: Properties Design Theater

Programming Pathway

  • ARTD 418: Advanced Interaction Design Art-Design
          Note: Additional fees may apply. See Class Schedule.
  • CI 437: Educational Game Design Curriculum & Instruction
  • CS 415: Game Development Computer Science
  • CS 418: Interactive Computer Graphics Computer Science
          Note: Same as CSE 427.
  • CS 498: Special Topics: Video Game Development Computer Science
  • GSD 199: Individual Study Game Studies and Design
          Note: Approved for Letter and S/U grading. May be repeated in separate terms to a maximum of 6 hours. Only one independent study course can count as an elective towards the minor.
  • GSD 399: Advanced Individual Study Game Studies and Design
          Note: Approved for Letter and S/U grading. May be repeated in separate terms to a maximum of 6 hours. Only one independent study course can count as an elective towards the minor.
  • GSD 409: Design & Programming of Narrative Games & Simulations Game Studies and Design
          Note: Same as CW 463 1U Design & Programming of Narrative Games & Simulations. Credit is not given for GSD 409and INFO 490 JP, JPU or JPG “Design & Prog Text Based Games” sections.
  • IS 145: Mapping Inequalities: Serious Games & Simulations Information Sciences
          Note: No previous computer programming experience is required. No previous computer programming experience is required. This course satisfies the General Education Criteria for: Quantitative Reasoning II Social & Beh Sci – Soc Sci Cultural Studies – US Minority

Theater & Production Pathway

  • ARTS 320: Fashion and Textiles Design Art-Studio
          Note: Additional fees may apply. See Class Schedule. May be repeated in separate terms to a maximum of 6 hours. A student registered in one or more Art & Design course(s) exhibiting this message, will be assessed a $95 facility use fee once each term.
  • DANC 256: Choreographic Laboratory Intermediate Dance
          Note: May be repeated in same term for up to 2 hours and in separate terms to a maximum of 4 credit hours.
  • DANC 451: Individual Study/Creative Investigations: Social Impact thru Arts Technology Dance
  • FAA 499: Special Topics: Escape Rooms as Interactive Theatre Fine & Applied Arts
  • GSD 199: Individual Study Game Studies and Design
          Note: Approved for Letter and S/U grading. May be repeated in separate terms to a maximum of 6 hours. Only one independent study course can count as an elective towards the minor.
  • GSD 399: Advanced Individual Study Game Studies and Design
          Note: Approved for Letter and S/U grading. May be repeated in separate terms to a maximum of 6 hours. Only one independent study course can count as an elective towards the minor.
  • INFO 490: Special Topics: Computer Music Informatics
  • IS 410: Storytelling Information Sciences
          Note: For undergraduates, junior or senior standing and consent of instructor.
  • JOUR 460: Special Topics: Basic Video Production Journalism
  • MACS 323: Studies Film/Media Production Media & Cinema Studies
          Note: To apply for course, students (individually or in groups) must propose an idea or concept for a film/media project they would like to produce during the class. May be repeated in separate terms to a maximum of 6 hours. May be repeated by students who wish to pursue a longer project in two consecutive semesters (may include summer). Students may not repeat the course to pursue separate projects.
  • MACS 496: Advanced Media/Cinema Topics: Collaboration in Interactive and Immersive Media Media & Cinema Studies
  • THEA 409: Production Management Theater
          Note: May be repeated if topics vary to a maximum of 6 undergraduate or 8 graduate hours.
  • THEA 410: Dramaturgs’ Workshop Theater
          Note: May be repeated to a maximum of 6 undergraduate hours and 12 graduate hours, if topics vary.
  • THEA 411: Playwrights’ Workshop Theater
          Note: May be repeated to a maximum of 6 undergraduate hours or 9 graduate hours.
  • THEA 418: Devising Social Issues Theatre Theater
          Note: Same as GWS 418.
  • THEA 426: History of Décor Theater
          Note: Enrollment limited to Theatre majors. May be repeated in separate terms to a max of 6 hours if topics vary.
  • THEA 427: Scene Painting I Theater
  • THEA 428: THEA 428 Scene Painting II Theater
          Note: May be repeated in separate terms to a maximum of 3 hours if topics vary.
  • THEA 445: Costume History I Theater
  • THEA 448: Costume Crafts Theater
          Note: Student is responsible for providing all materials used to complete the various projects
  • THEA 455: Sound Design for Video Games Theater
          Note: May be repeated in separate terms to a maximum of 18 hours, as topics vary
  • THEA 456: Properties Design Theater
  • THEA 461: Introduction to Media Design Theater

Visual Arts Pathway

  • ART 350: Writing with Video Art
          Note: Additional fees may apply. See Class Schedule.
  • ART 499: Special Topics in Art Art
  • ARTD 318: Digital Interaction Art-Design
          Note: Additional fees may apply. See Class Schedule.
  • ARTD 418: Advanced Interaction Design Art-Design
          Note: Additional fees may apply. See Class Schedule.
  • ARTD 451: Ethics of a Designer in a Global Economy Art-Design
          Note: May be repeated up to 8 hours in the same term and 12 hours in separate terms, if topics vary.
  • ARTD 499: : AI and Design Art-Design
  • ARTD 499: : Sustainable Lifecycle Design & Research I Art-Design
  • ARTJ 301: Manga: The Art of Image and Word Japanese Arts and Aesthetics
          Note: This course satisfies the General Education Criteria for: Humanities – Lit & Arts Cultural Studies – Non-West
  • ARTJ 302: Intro to Japanese Animation Japanese Arts and Aesthetics
          Note: This course satisfies the General Education Criteria for: Humanities – Hist & Phil Cultural Studies – Non-West
  • ARTS 320: Fashion and Textiles Design Art-Studio
          Note: Additional fees may apply. See Class Schedule. May be repeated in separate terms to a maximum of 6 hours. A student registered in one or more Art & Design course(s) exhibiting this message, will be assessed a $95 facility use fee once each term.
  • ARTS 444: Interactivity II Art-Studio
          Note: Additional fees may apply. See Class Schedule. May be repeated to a maximum of 6 undergraduate or 8 graduate hours.
  • ARTS 499: Special topics in Studio Art Art-Studio
  • CS 418: Interactive Computer Graphics Computer Science
          Note: Same as CSE 427.
  • GSD 199: Individual Study Game Studies and Design
          Note: Approved for Letter and S/U grading. May be repeated in separate terms to a maximum of 6 hours. Only one independent study course can count as an elective towards the minor.
  • GSD 399: Advanced Individual Study Game Studies and Design
          Note: Approved for Letter and S/U grading. May be repeated in separate terms to a maximum of 6 hours. Only one independent study course can count as an elective towards the minor.
  • JOUR 430: Augmented and Virtual Reality Journalism
          Note: Credit is not given for JOUR 430 if credit for JOUR 460 (section – Ext Reality and Immersive Tech) or JOUR 460 (section – Immersive Technologies) has been given.
  • MACS 323: Studies Film/Media Production Media & Cinema Studies
          Note: To apply for course, students (individually or in groups) must propose an idea or concept for a film/media project they would like to produce during the class. May be repeated in separate terms to a maximum of 6 hours. May be repeated by students who wish to pursue a longer project in two consecutive semesters (may include summer). Students may not repeat the course to pursue separate projects.
  • MACS 496: Advanced Media/Cinema Topics: Collaboration in Interactive and Immersive Media Media & Cinema Studies

Writing & Narrative Design Pathway

  • ART 350: Writing with Video Art
          Note: Additional fees may apply. See Class Schedule.
  • ARTJ 301: Manga: The Art of Image and Word Japanese Arts and Aesthetics
          Note: This course satisfies the General Education Criteria for: Humanities – Lit & Arts Cultural Studies – Non-West
  • ARTJ 302: Intro to Japanese Animation Japanese Arts and Aesthetics
          Note: This course satisfies the General Education Criteria for: Humanities – Hist & Phil Cultural Studies – Non-West
  • DANC 256: Choreographic Laboratory Intermediate Dance
          Note: May be repeated in same term for up to 2 hours and in separate terms to a maximum of 4 credit hours.
  • DANC 451: Individual Study/Creative Investigations: Social Impact thru Arts Technology Dance
  • ENGL 396: English Honors Seminar: Games Telling Stories English
  • FAA 499: Special Topics: Escape Rooms as Interactive Theatre Fine & Applied Arts
  • GSD 199: Individual Study Game Studies and Design
          Note: Approved for Letter and S/U grading. May be repeated in separate terms to a maximum of 6 hours. Only one independent study course can count as an elective towards the minor.
  • GSD 399: Advanced Individual Study Game Studies and Design
          Note: Approved for Letter and S/U grading. May be repeated in separate terms to a maximum of 6 hours. Only one independent study course can count as an elective towards the minor.
  • GSD 409: Design & Programming of Narrative Games & Simulations Game Studies and Design
          Note: Same as CW 463 1U Design & Programming of Narrative Games & Simulations. Credit is not given for GSD 409and INFO 490 JP, JPU or JPG “Design & Prog Text Based Games” sections.
  • INFO 303: Writing Across Media Informatics
          Note: Same as WRIT 303 Writing Across Media. This course satisfies the General Education Criteria for: Advanced Composition.
  • IS 145: Mapping Inequalities: Serious Games & Simulations Information Sciences
          Note: No previous computer programming experience is required. No previous computer programming experience is required. This course satisfies the General Education Criteria for: Quantitative Reasoning II Social & Beh Sci – Soc Sci Cultural Studies – US Minority
  • IS 357: Introduction to Data Storytelling Information Sciences
  • IS 410: Storytelling Information Sciences
          Note: For undergraduates, junior or senior standing and consent of instructor.
  • MACS 326: New Media, Culture, and Society Media & Cinema Studies
          Note: Lectures and discussion sections are held in computer-equipped classrooms. Same as INFO 326.
  • MACS 372: Screenwriting Media & Cinema Studies
  • THEA 411: Playwrights’ Workshop Theater
          Note: May be repeated to a maximum of 6 undergraduate hours or 9 graduate hours.
  • THEA 418: Devising Social Issues Theatre Theater
          Note: Same as GWS 418.

Play, Sports, & Health Pathway

This pathway is not yet available but is coming soon!

  • GSD 199: Individual Study Game Studies and Design
          Note: Approved for Letter and S/U grading. May be repeated in separate terms to a maximum of 6 hours. Only one independent study course can count as an elective towards the minor.
  • GSD 399: Advanced Individual Study Game Studies and Design
          Note: Approved for Letter and S/U grading. May be repeated in separate terms to a maximum of 6 hours. Only one independent study course can count as an elective towards the minor.

How To Declare the minor

The Game Studies & Design minor program is open to undergraduates from all colleges and majors. It complements the backgrounds of those majoring in any field, whether your college is liberal arts and sciences, engineering, fine arts, applied health sciences, information science or any other! It is recommended, but not required, that you apply before the end of your sophomore year so that you will receive proper advice, and notifications about new courses.

  • Complete the Minor Declaration form online
  • Once Game Studies & Design approves, the form will be routed to your college for their approval. Your college will add the minor to your degree audit
  • Email game-studies@illinois.edu with any questions
Informatics Programs
614 E. Daniel St., 4th Floor
MC-387
Champaign, IL 61820
217-333-4930
Log In